TWLAB 2.5

Web Mech Designer


'Mech Name:   Model:   Class: Light

Basics Structual Equipment Allocate Fluff

Chassis, Movement, Heat

Technology:   Movement Type:  
Rules Level:   Walking MP:  
Type:   Running MP: 2        
Tonnage:   Jumping MP: [0.0 tons]  
Heat Sinks: [0.0 tons] 10 +   Engine Type:  
HS Type:   Engine Name: 0.0 Pitban 20 
Total HS/Cap: 10/10         Advanced: [0.0 tons]  

Internals, Actuators, Armor

Structure: [0.0 tons]   0 of  69 Points HD
Targeting: [0.0 tons]   /9
Gyro: [0.0 tons]   LA LT CT RT RA
Cockpit: [0.0 tons]   / / / / /
LA Act/Phys: [0.0 tons]   LT(R) CT(R) RT(R)
RA Act/Phys: [0.0 tons]  
Armor: [0.0 tons]   LL RL
% Armor   / /

Weapons, Equipment, Ammo

Energy Ballistic Missle Artillery Equipment Bal. Ammo Mis. Ammo Other Ammo
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
ER Laser (Large) 12 8 - 1-7 8-14 15-21 5.0 2 - 200,000 163
ER Laser (Medium) 5 5 - 1-4 5-8 9-12 1.0 1 - 80,000 62
ER Laser (Small) 2 3 - 1-2 3-4 5-5 0.5 1 - 11,250 17
Flamer 3 2 - 1 2 3 1.0 1 - 7,500 6
Flamer (Vehicle) 3 2 - 1 2 3 0.5 1 20 7,500 5
Heavy Flamer 5 4 - 1-2 3-4 5-6 1.0 1 10 20,000 20
Large Laser 8 8 - 1-5 6-10 11-15 5.0 2 - 100,000 123
Medium Laser 3 5 - 1-3 4-6 7-9 1.0 1 - 40,000 46
Small Laser 1 3 - 1 2 3 0.5 1 - 11,250 9
Plasma Rifle 10 10 3 1-5 6-10 11-15 6.0 2 10 200,000 176
Light PPC 5 5 3 1-6 7-12 13-18 3.0 2 - 200,000 176
PPC 10 10 3 1-6 7-12 13-18 7.0 3 - 200,000 176
PPC [Capacitor] 15 15 3 1-6 7-12 13-18 8.0 4 - 350,000 247
Heavy PPC 15 15 3 1-6 7-12 13-18 10.0 4 - 200,000 176
ER PPC 15 10 - 1-7 8-14 15-23 7.0 3 - 300,000 229
ER PPC [Capacitor] 20 15 - 1-7 8-14 15-23 8.0 4 - 450,000 321
Snub-Nose PPC 10 10 - 1-9 10-13 14-15 6.0 2 - 300,000 229
Pulse Laser (Large) 10 9 - 1-3 4-7 8-10 7.0 2 - 175,000 119
Pulse Laser (Medium) 4 6 - 1-2 3-4 5-6 2.0 1 - 60,000 48
Pulse Laser (Small) 2 3 - 1 2 3 1.0 1 - 16,000 12
X-Pulse Laser (Large) 14 9 - 1-5 6-10 11-15 7.0 2 - 275,000 178
X-Pulse Laser (Medium) 6 6 - 1-3 4-6 7-9 2.0 1 - 110,000 71
X-Pulse Laser (Small) 3 3 - 1-2 3-4 5-5 1.0 1 - 31,000 21
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
AC/2 1 2 4 1-8 9-16 17-24 6.0 1 45 75,000 37
AC/5 1 5 3 1-6 7-12 13-18 8.0 4 20 125,000 70
AC/10 3 10 - 1-5 6-10 11-15 12.0 7 10 200,000 124
AC/20 7 20 - 1-3 4-6 7-9 14.0 10 5 300,000 178
Light Gauss Rifle 1 8 3 1-8 9-17 18-25 12.0 5 16 275,000 159
Gauss Rifle 1 15 2 1-7 8-15 16-22 15.0 7 8 300,000 321
Heavy Gauss Rifle 2 25 4 1-6 7-13 14-20 18.0 11 4 500,000 346
LB 2-X AC 1 2 4 1-9 10-18 19-27 6.0 4 45 150,000 42
LB 5-X AC 1 5 3 1-7 8-14 15-21 8.0 5 20 250,000 83
LB 10-X AC 2 10 - 1-6 7-12 13-18 11.0 6 10 400,000 148
LB 20-X AC 6 20 - 1-4 5-8 9-12 14.0 11 5 600,000 237
Light AC/2 1 2 - 1-6 7-12 13-18 4.0 1 45 100,000 30
Light AC/5 1 5 - 1-5 6-10 11-15 5.0 2 20 150,000 62
Light Machine Gun 0 1 - 1-2 3-4 5-6 0.5 1 200 5,000 5
Machine Gun 0 2 - 1 2 3 0.5 1 200 5,000 5
Heavy Machine Gun 0 3 - 1 2 - 0.5 1 100 5,000 5
Nail/Rivet Gun 0 - - 1 - - 0.5 1 300 5,000 5
Rotary AC/2 1 2 - 1-6 7-12 13-18 8.0 3 45 175,000 118
Rotary AC/5 1 5 - 1-5 6-10 11-15 10.0 6 20 275,000 247
Ultra AC/2 1 2 3 1-8 9-17 18-25 7.0 3 45 120,000 56
Ultra AC/5 1 5 2 1-6 7-13 14-20 9.0 5 20 200,000 113
Ultra AC/10 4 10 - 1-6 7-12 13-18 13.0 7 10 320,000 253
Ultra AC/20 8 20 - 1-3 4-7 8-10 15.0 10 5 480,000 282
Fluid Gun 0 - - 1 2 3 2.0 2 20 35,000 6
M-Pod 0 15 - 1 2 3 1.0 1 - 6,000 5
Mag-Shot Gauss 1 2 - 1-3 4-6 7-9 0.5 2 50 8,500 15
Mech Taser 6 - - 1 2 4 4.0 3 5 200,000 40
Silver-Bullet Gauss Rifle 1 15 2 1-7 8-15 16-22 15.0 7 8 300,000 321
Long Tom Cannon 20 20 4 1-6 7-13 14-20 20.0 15 5 650,000 348
Sniper Cannon 10 10 2 1-4 5-8 9-12 15.0 10 10 475,000 115
Thumper Cannon 6 5 3 1-4 5-9 10-14 10.0 7 20 200,000 58
Grenade Launcher 1 1 - 1 - - 0.5 1 1 100,000 1
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
LRM 5 2 1-5 6 1-7 8-14 15-21 2.0 1 24 30,000 45
LRM 10 4 3-10 6 1-7 8-14 15-21 5.0 2 12 100,000 90
LRM 15 5 5-15 6 1-7 8-14 15-21 7.0 3 8 175,000 136
LRM 20 6 6-20 6 1-7 8-14 15-21 10.0 5 6 250,000 181
MML 3 2 2-* -/6 1-3/7 4-6/14 7-9/21 1.5 2 40 10,000 21
MML 5 3 2-* -/6 1-3/7 4-6/14 7-9/21 3.0 3 24 10,000 21
MML 7 4 2-* -/6 1-3/7 4-6/14 7-9/21 4.5 4 17 10,000 21
MML 9 5 2-* -/6 1-3/7 4-6/14 7-9/21 6.0 5 13 10,000 21
MRM 10 4 3-10 - 1-3 4-8 9-15 3.0 2 24 50,000 56
MRM 20 6 6-20 - 1-3 4-8 9-15 7.0 3 12 125,000 112
MRM 30 10 9-30 - 1-3 4-8 9-15 10.0 5 8 225,000 168
MRM 40 12 12-40 - 1-3 4-8 9-15 12.0 7 6 350,000 224
Narc Missle Beacon 0 - - 1-3 4-6 7-9 3.0 2 6 100,000 30
Improved Narc Launcher 0 - - 1-4 5-9 10-15 5.0 3 4 250,000 75
Rocket Launcher 10 3 2-10 - 1-5 6-11 12-18 0.5 1 - 15,000 15
Rocket Launcher 15 4 2-15 - 1-4 5-9 10-15 1.0 2 - 30,000 23
Rocket Launcher 20 5 4-20 - 1-3 4-7 8-12 1.5 3 - 45,000 24
SRM 2 2 2-4 - 1-3 4-6 7-9 1.0 1 50 10,000 21
SRM 4 3 2-8 - 1-3 4-6 7-9 2.0 1 25 60,000 39
SRM 6 4 4-12 - 1-3 4-6 7-9 3.0 2 15 80,000 59
Streak SRM 2 2 4 - 1-3 4-6 7-9 1.5 1 50 15,000 30
Streak SRM 4 3 8 - 1-3 4-6 7-9 3.0 1 25 90,000 59
Streak SRM 6 4 12 - 1-3 4-6 7-9 4.5 2 15 120,000 89
Thunderbolt (UB) 6 10 0 1-5 6-10 11-15 1.0 1 - 25,000 15
Thunderbolt 5 3 5 5 1-6 7-12 13-18 3.0 1 12 50,000 64
Thunderbolt 10 5 10 5 1-6 7-12 13-18 7.0 2 6 175,000 127
Thunderbolt 15 7 15 5 1-6 7-12 13-18 11.0 3 4 325,000 229
Thunderbolt 20 8 20 5 1-6 7-12 13-18 15.0 5 3 450,000 305
ELRM 5 5 1-5 10 1-12 13-22 23-38 6.0 1 18 110,000 59
ELRM 10 6 3-10 10 1-12 13-22 23-38 8.0 4 9 225,000 117
ELRM 15 8 5-15 10 1-12 13-22 23-38 12.0 6 6 350,000 177
ELRM 20 10 6-20 10 1-12 13-22 23-38 18.0 8 4 450,000 236
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Arrow IV System 10 20/10 - - - 5 Maps 15.0 15 5 450,000 171
Long Tom 20 20/10 - - - 20 Maps 30.0 30 5 450,000 171
Sniper 10 10/5 - - - 12 Maps 20.0 20 10 300,000 86
Thumper 6 5/2 - - - 14 Maps 15.0 15 20 187,500 40
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Anti-Personnel Pod - - - - - - 0.5 1 - 1,500 1
Anti-Battlearmor Pod - - - - - - 0.5 1 - 1,500 1
Anti-Missle System 1 2 - - - - 0.5 1 12 100,000 32
Artemis IV FCS - - - - - - 1.0 1 - 100,000 10
Beagle Active Probe - - - - - 4 1.5 2 - 200,000 10
C³ Computer - - - - - - 5.0 5 - 1,500,000 0
C³ Slave - - - - - - 1.0 1 - 250,000 0
C³i Computer - - - - - - 2.5 2 - 750,000 0
Cargo Pod - - - - - - 1.0 1 - 0 0
CASE - - - - - - 0.5 1 - 50,000 0
Guardian ECM Suite - - - - - 6 1.5 2 - 200,000 61
TAG 0 0 - 1-5 6-9 10-15 1.0 1 - 50,000 29
CASE II - - - - - - 1.0 1 - 175,000 0
Bloodhound Active Probe - - - - - 8 2.0 3 - 500,000 25
Angel ECM Suite - - - - - 6 2.0 2 - 750,000 100
Coolant Pod - - - - - - 1.0 1 - 50,000 0
Chainsaw - - - - - - 5.0 5 - 100,000 0
Combine - 1d6 - - - - 2.5 4 - 75,000 0
Harjel - - - - - - 1.0 1 - 120,000 0
Mechwarrior Aquatic Survival System - - - - - - 1.0 1 - 4,000 9
Shield (Small) - - - - - - 2.0 3 - 50,000 0
Shield (Medium) - - - - - - 4.0 5 - 100,000 0
Shield (Large) - - - - - - 6.0 7 - 300,000 0
Spikes - - - - - - 0.5 1 - 50,000 0
Laser AMS 12 2 - - - - 1.5 2 - 225,000 105
Lifthoist - - - - - - 3.0 3 - 50,000 0
# Type Ammo Tons Cost BV
AC/2 45 1.0 1,000 5
AC/2 (Armor Piercing) 22 1.0 2,000 5
AC/2 (Flechette) 45 1.0 2,000 5
AC/2 (Precision) 22 1.0 2,000 5
AC/5 20 1.0 4,500 9
AC/5 (Armor Piercing) 10 1.0 9,000 9
AC/5 (Flechette) 20 1.0 9,000 9
AC/5 (Precision) 10 1.0 9,000 9
AC/10 10 1.0 6,000 15
AC/10 (Armor Peircing) 5 1.0 12,000 15
AC/10 (Flechette) 10 1.0 12,000 15
AC/10 (Precision) 5 1.0 12,000 15
AC/20 5 1.0 10,000 22
AC/20 (Armor Piercing) 2 1.0 20,000 20
AC/20 (Flechette) 5 1.0 20,000 20
AC/20 (Precision) 2 1.0 20,000 20
Light Gauss 16 1.0 20,000 20
Gauss 8 1.0 20,000 37
Heavy Gauss 4 1.0 20,000 43
LB 2-X 45 1.0 2,000 5
LB 2-X (Cluster) 45 1.0 2,000 5
LB 5-X 20 1.0 9,000 10
LB 5-X (Cluster) 20 1.0 9,000 10
LB 10-X 10 1.0 12,000 19
LB 10-X (Cluster) 10 1.0 12,000 19
LB 20-X 5 1.0 20,000 33
LB 20-X (Cluster) 5 1.0 20,000 33
LAC/2 45 1.0 2,000 3
LAC/2 (Armor Piercing) 22 1.0 4,000 3
LAC/2 (Flechette) 45 1.0 4,000 3
LAC/2 (Precision) 22 1.0 4,000 3
LAC/5 20 1.0 5,000 5
LAC/5 (Armor Piercing) 10 1.0 5,000 5
LAC/5 (Flechette) 20 1.0 5,000 5
LAC/5 (Precision 10 1.0 5,000 5
LMG Full 200 1.0 1,000 1
LMG Half 100 0.5 500 1
MG Full 200 1.0 1,000 1
MG Half 100 0.5 500 1
HMG Full 100 1.0 1,000 1
HMG Half 50 0.5 500 1
Nail/Rivet Gun 300 1.0 1,000 1
Rotary AC/2 45 1.0 3,000 15
Rotary AC/5 20 1.0 12,000 31
Ultra AC/2 45 1.0 1,000 8
Ultra AC/5 20 1.0 9,000 15
Ultra AC/10 10 1.0 12,000 29
Ultra AC/20 5 1.0 20,000 35
AC/2 (Caseless) 90 1.0 2,000 5
AC/5 (Caseless) 40 1.0 9,000 9
AC/10 (Caseless) 20 1.0 12,000 15
AC/20 (Caseless) 10 1.0 20,000 20
Fluid Gun (Coolant) 20 1.0 3,000 3
Fluid Gun (Corrosives) 20 1.0 5,000 3
Fluid Gun (Fire Retardant) 20 1.0 1,000 3
Fluid Gun (Oil Slick) 20 1.0 2,000 3
Fluid Gun (Paint) 20 1.0 1,000 3
Fluid Gun (Water) 20 1.0 500 3
LAC/2 (Caseless) 90 1.0 4,000 3
LAC/5 Caseless 40 1.0 10,000 5
Mag-Shot 50 1.0 1,000 2
Taser 5 1.0 2,000 5
SB Gauss 8 1.0 20,000 37
Long Tom Cannon 5 1.0 20,000 48
Sniper Cannon 10 1.0 15,000 16
Thumper Cannon 20 1.0 10,000 7
# Type Ammo Tons Cost BV
LRM 5 24 1.0 30,000 6
LRM 5 (Artemis) 24 1.0 60,000 6
LRM 5 (Fragmentation) 24 1.0 60,000 6
LRM 5 (Narc) 24 1.0 60,000 6
LRM 5 (Semi-Guided) 24 1.0 90,000 6
LRM 10 12 1.0 30,000 11
LRM 10 (Artemis) 12 1.0 60,000 11
LRM 10 (Fragmentation) 12 1.0 60,000 11
LRM 10 (Narc) 12 1.0 60,000 11
LRM 10 (Semi-Guided) 12 1.0 90,000 11
LRM 15 8 1.0 30,000 17
LRM 15 (Artemis) 8 1.0 60,000 17
LRM 15 (Fragmentation) 8 1.0 60,000 17
LRM 15 (Narc) 8 1.0 60,000 17
LRM 15 (Semi-Guided) 8 1.0 90,000 17
LRM 20 6 1.0 30,000 23
LRM 20 (Artemis) 6 1.0 60,000 23
LRM 20 (Fragmentation) 6 1.0 60,000 23
LRM 20 (Narc) 6 1.0 60,000 23
LRM 20 (Semi-Guided) 6 1.0 90,000 23
MML3 (SRM) 33 1.0 27,000 23
MML 3 (SRM Artemis) 33 1.0 54,000 23
MML 3 (LRM) 40 1.0 30,000 23
MML 3 (LRM Artemis) 40 1.0 60,000 23
MML5 (SRM) 20 1.0 27,000 23
MML 5 (SRM Artemis) 20 1.0 54,000 23
MML 5 (LRM) 24 1.0 30,000 23
MML 5 (LRM Artemis) 24 1.0 60,000 23
MML7 (SRM) 14 1.0 27,000 23
MML 7 (SRM Artemis) 14 1.0 54,000 23
MML 7 (LRM) 17 1.0 30,000 23
MML 7 (LRM Artemis) 40 1.0 60,000 23
MML9 (SRM) 11 1.0 27,000 23
MML 9 (SRM Artemis) 11 1.0 54,000 23
MML 9 (LRM) 13 1.0 30,000 23
MML 9 (LRM Artemis) 13 1.0 60,000 23
MRM 10 24 1.0 5,000 7
MRM 20 12 1.0 5,000 14
MRM 30 8 1.0 5,000 21
MRM 40 6 1.0 5,000 28
Narc 6 1.0 6,000 1
Narc (Explosive) 4 1.0 12,000 1
Narc (Homing) 6 1.0 12,000 1
iNarc 4 1.0 6,000 1
iNarc (ECM) 4 1.0 12,000 1
iNarc (Explosive) 4 1.0 12,000 1
iNarc (Haywire) 4 1.0 12,000 1
iNarc (Homing) 4 1.0 12,000 1
iNarc (Nemesis) 4 1.0 12,000 1
SRM 2 50 1.0 27,000 3
SRM 2 (Artemis) 50 1.0 54,000 3
SRM 2 (Fragmentation) 50 1.0 54,000 3
SRM 2 (Inferno) 50 1.0 54,000 3
SRM 2 (Narc) 50 1.0 54,000 3
SRM 4 25 1.0 27,000 5
SRM 4 (Artemis) 25 1.0 54,000 5
SRM 4 (Fragmentation) 25 1.0 54,000 5
SRM 4 (Inferno) 25 1.0 54,000 5
SRM 4 (Narc) 25 1.0 54,000 5
SRM 6 15 1.0 27,000 7
SRM 6 (Artemis) 15 1.0 54,000 5
SRM 6 (Fragmentation) 15 1.0 54,000 5
SRM 6 (Inferno) 15 1.0 54,000 5
SRM 6 (Narc) 15 1.0 54,000 5
Streak SRM 2 50 1.0 54,000 5
Streak SRM 4 25 1.0 54,000 10
Streak SRM 6 15 1.0 54,000 15
Thunderbolt 5 12 1.0 50,000 8
Thunderbolt 10 6 1.0 50,000 16
Thunderbolt 15 4 1.0 50,000 26
Thunderbolt 20 3 1.0 50,000 35
ELRM 5 18 1.0 90,000 7
ELRM 10 9 1.0 90,000 15
ELRM 15 6 1.0 90,000 22
ELRM 20 4 1.0 90,000 30
# Type Ammo Tons Cost BV
Flamer 20 1.0 1,000 1
Heavy Flamer 10 1.0 2,000 3
Plasma Rifle 10 1.0 5,000 10
# Type Ammo Tons Cost BV
Arrow IV (High Explosive) 5 1.0 10,000 11
Arrow IV (Homing) 5 1.0 10,000 11
Long Tom 5 1.0 10,000 11
Sniper 10 1.0 6,000 5
Thumper 20 1.0 4,500 3
# Type Ammo Tons Cost BV
AMS 12 1.0 2,000 11
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
ER Laser (Large) 12 10 - 1-8 9-15 16-25 4.0 1 - 200,000 249
ER Laser (Medium) 5 7 - 1-5 6-10 11-15 1.0 1 - 80,000 108
ER Laser (Small) 2 5 - 1-2 3-4 5-6 0.5 1 - 11,250 31
ER Laser (Micro) 1 2 - 1 2 4 0.3 1 - 10,000 7
Flamer 3 2 - 1 2 3 0.5 1 - 7,500 6
Flamer (Vehicle) 3 2 - 1 2 3 0.5 1 20 7,500 5
Heavy Laser (Large) 18 16 - 1-5 6-10 11-15 4.0 3 - 250,000 243
Heavy Laser (Medium) 7 10 - 1-3 4-6 7-9 1.0 2 - 100,000 76
Heavy Laser (Small) 3 6 - 1 2 3 0.5 1 - 20,000 15
Plasma Cannon 7 - - 1-6 7-12 13-18 3.0 1 10 300,000 412
ER PPC 15 15 - 1-7 8-14 15-23 6.0 2 - 300,000 412
Plasma Rifle 15 10 2 1-6 7-14 15-22 6.0 2 - 300,000 400
Pulse Laser (Large) 10 10 - 1-6 7-14 15-20 6.0 2 - 175,000 265
Pulse Laser (Medium) 4 7 - 1-4 5-8 9-12 2.0 1 - 60,000 111
Pulse Laser (Small) 2 3 - 1-2 3-4 5-6 1.0 1 - 16,000 24
Pulse Laser (Micro) 1 3 - 1 2 3 0.5 1 - 12,500 12
ER Pulse Laser (Large) 13 10 - 1-7 8-15 16-23 6.0 3 - 400,000 271
ER Pulse Laser (Medium) 6 7 - 1-5 6-9 10-14 2.0 2 - 150,000 116
ER Pulse Laser (Small) 3 5 - 1-2 3-4 5-6 1.5 1 - 30,000 36
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
LB 2-X AC 1 2 4 1-10 11-20 21-30 5.0 3 45 150,000 47
LB 5-X AC 1 5 3 1-8 9-15 16-24 7.0 4 20 250,000 93
LB 10-X AC 2 10 - 1-6 7-12 13-18 10.0 5 10 400,000 148
LB 20-X AC 6 20 - 1-4 5-8 9-12 12.0 9 5 600,000 237
AP Gauss Rifle 1 3 - 1-3 4-6 7-9 0.5 1 40 300,000 100
Gauss Rifle 1 15 2 1-7 8-15 16-22 12.0 6 8 300,000 321
HAG 20 4 20 2 1-8 9-16 17-24 10.0 6 6 450,000 350
HAG 30 6 30 2 1-8 9-16 17-24 13.0 8 4 600,000 400
HAG 40 8 30 2 1-8 9-16 17-24 16.0 10 3 750,000 450
Light Machine Gun 0 2 - 1-2 3-4 5-6 0.3 1 200 5,000 5
Machine Gun 0 2 - 1 2 3 0.3 1 200 5,000 5
Heavy Machine Gun 0 3 - 1 2 - 0.5 1 100 7,500 6
Nail/Rivet Gun 0 - - 1 - - 0.5 1 300 7,500 6
Ultra AC/2 1 2 2 1-9 10-18 19-27 5.0 2 45 120,000 62
Ultra AC/5 1 5 3 1-7 8-14 15-21 7.0 3 20 200,000 123
Ultra AC/10 2 10 - 1-6 7-12 13-18 10.0 4 10 320,000 211
Ultra AC/20 6 20 - 1-4 5-8 9-12 12.0 8 5 480,000 337
Rotary AC/2 1 2 2 1-9 10-18 19-27 7.0 4 45 150,000 75
Rotary AC/5 1 5 3 1-7 8-14 15-21 10.0 5 20 200,000 150
Rotary AC/10 2 10 - 1-6 7-12 13-18 14.0 7 10 350,000 250
Rotary AC/20 6 20 - 1-4 5-8 9-12 16.0 10 5 500,000 400
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
ATM 3 2 2-6 4 1-5 6-10 11-15 1.5 2 20 50,000 53
ATM 6 4 2-12 4 1-5 6-10 11-15 3.5 3 10 125,000 105
ATM 9 6 2-18 4 1-5 6-10 11-15 5.0 4 7 225,000 147
ATM 12 8 2-24 4 1-5 6-10 11-15 7.0 5 5 350,000 212
Narc Missle Beacon 0 0 - 1-4 5-8 9-12 2.0 1 6 100,000 30
LRM 5 2 1-5 - 1-7 8-14 15-21 1.0 1 24 30,000 55
LRM 10 4 3-10 - 1-7 8-14 15-21 2.5 1 12 100,000 109
LRM 15 5 5-15 - 1-7 8-14 15-21 3.5 2 8 175,000 164
LRM 20 6 6-20 - 1-7 8-14 15-21 5.0 4 6 250,000 220
SRM 2 2 2-4 - 1-3 4-6 7-9 0.5 1 50 10,000 21
SRM 4 3 2-8 - 1-3 4-6 7-9 1.0 1 25 60,000 39
SRM 6 4 4-12 - 1-3 4-6 7-9 1.5 1 15 80,000 59
Streak SRM 2 2 4 - 1-4 5-8 9-12 1.0 1 50 15,000 40
Streak SRM 4 3 8 - 1-4 5-8 9-12 2.0 1 25 90,000 79
Streak SRM 6 4 12 - 1-4 5-8 9-12 3.0 2 15 120,000 119
Streak LRM 5 2 5 - 1-7 8-14 15-21 2.0 1 24 75,000 87
Streak LRM 10 4 10 - 1-7 8-14 15-21 5.0 2 12 225,000 173
Streak LRM 15 5 15 - 1-7 8-14 15-21 7.0 3 8 400,000 260
Streak LRM 20 6 20 - 1-7 8-14 15-21 10.0 5 6 600,000 346
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Arrow IV System 10 20/10 - - - 6 Maps 12.0 12 5 450,000 171
Long Tom 20 20/10 - - - 20 Maps 30.0 30 5 450,000 171
Sniper 10 10/5 - - - 12 Maps 20.0 20 10 300,000 86
Thumper 6 5/2 - - - 14 Maps 15.0 15 20 187,500 40
# Type Heat Damage Min Short Medium Long Tons Crits Ammo Cost BV
Cargo Pod - - - - - - 1.0 1 - 0 0
Active Probe - - - - - 5 1.0 1 - 200,000 12
Light Active Probe - - - - - 3 0.5 1 - 150,000 7
Anti-Missle System 1 2 - - - - 0.5 1 24 100,000 63
Anti-Personel Pod 0 - - - - - 0.5 1 - 1,500 1
ECM Suite - - - - - 6 1.0 1 - 200,000 61
TAG 0 0 - 1-5 6-9 10-15 1.0 1 - 50,000 0
Light TAG 0 0 - 1-3 4-6 7-9 0.5 1 - 40,000 0
Artemis IV FCS - - - - - - 1.0 1 - 100,000 20
Artemis V FCS - - - - - - 1.5 2 - 250,000 30
Angel ECM Suite - - - - - 6 1.5 2 - 750,000 100
CASE II - - - - - - 0.5 1 - 175,000 0
Coolant Pod - - - - - - 1.0 1 - 50,000 0
Laser AMS 12 2 - - - - 1.5 2 - 225,000 105
# Type Ammo Tons Cost BV
LB 2-X 45 1.0 2,000 5
LB 2-X (Cluster) 45 1.0 2,000 5
LB 5-X 20 1.0 9,000 10
LB 5-X (Cluster) 20 1.0 9,000 10
LB 10-X 10 1.0 12,000 19
LB 10-X Cluster 10 1.0 12,000 19
LB 20-X 5 1.0 20,000 33
LB 20-X (Cluster) 5 1.0 20,000 33
AP Gauss 40 1.0 20,000 37
Gauss Rifle 8 1.0 20,000 37
HAG 20 6 1.0 20,000 37
HAG 30 4 1.0 20,000 37
HAG 40 3 1.0 20,000 37
LMG (Full) 200 1.0 500 1
LMG (Half) 100 0.5 250 1
MG (Full) 200 1.0 1,000 1
MG (Half) 100 0.5 500 1
HMG (Full) 100 1.0 1,000 1
HMG (Half) 50 1.0 1,000 1
Nail/Rivet Gun 100 1.0 1,000 1
UAC/2 45 1.0 1,000 8
UAC/5 20 1.0 9,000 15
UAC/10 10 1.0 12,000 29
UAC/20 5 1.0 20,000 35
RAC/2 45 1.0 3,000 10
RAC/5 20 1.0 10,000 30
RAC/10 10 1.0 15,000 35
RAC/20 5 1.0 21,000 40
# Type Ammo Tons Cost BV
ATM 3 20 1.0 75,000 14
ATM 3 (ER) 20 1.0 75,000 14
ATM 3 (HE) 20 1.0 75,000 14
ATM 6 10 1.0 75,000 26
ATM 6 (ER) 10 1.0 75,000 26
ATM 6 (HE) 10 1.0 75,000 26
ATM 9 7 1.0 75,000 36
ATM 9 (ER) 7 1.0 75,000 36
ATM 9 (HE) 7 1.0 75,000 36
ATM 12 5 1.0 75,000 52
ATM 12 (ER) 5 1.0 75,000 52
ATM 12 (HE) 5 1.0 75,000 52
LRM 5 24 1.0 30,000 6
LRM 5 (Artemis) 24 1.0 60,000 6
LRM 5 (Fragmentation) 24 1.0 60,000 6
LRM 5 (Narc) 24 1.0 60,000 6
LRM 5 (Semi-Guided) 24 1.0 90,000 6
LRM 10 12 1.0 30,000 11
LRM 10 (Artemis) 12 1.0 60,000 11
LRM 10 (Fragmentation) 12 1.0 60,000 11
LRM 10 (Narc) 12 1.0 60,000 11
LRM 10 (Semi-Guided) 12 1.0 90,000 11
LRM 15 8 1.0 30,000 17
LRM 15 (Artemis) 8 1.0 60,000 17
LRM 15 (Fragmentation) 8 1.0 60,000 17
LRM 15 (Narc) 8 1.0 60,000 17
LRM 15 (Semi-Guided) 8 1.0 90,000 17
LRM 20 6 1.0 30,000 23
LRM 20 (Artemis) 6 1.0 60,000 23
LRM 20 (Fragmentation) 6 1.0 60,000 23
LRM 20 (Narc) 6 1.0 60,000 23
LRM 20 (Semi-Guided) 6 1.0 90,000 23
Narc 6 1.0 6,000 1
Narc (Explosive) 4 1.0 12,000 1
Narc (Homing) 6 1.0 12,000 1
SRM 2 50 1.0 27,000 3
SRM 2 (Artemis) 50 1.0 54,000 3
SRM 2 (Fragmentation) 50 1.0 54,000 3
SRM 2 (Inferno) 50 1.0 54,000 3
SRM 2 (Narc) 50 1.0 54,000 3
SRM 4 25 1.0 27,000 5
SRM 4 (Artemis) 25 1.0 54,000 5
SRM 4 (Fragmentation) 25 1.0 54,000 5
SRM 4 (Inferno) 25 1.0 54,000 5
SRM 4 (Narc) 25 1.0 54,000 5
SRM 6 15 1.0 27,000 7
SRM 6 (Artemis) 15 1.0 54,000 5
SRM 6 (Fragmentation) 15 1.0 54,000 5
SRM 6 (Inferno) 15 1.0 54,000 5
SRM 6 (Narc) 15 1.0 54,000 5
Streak SRM 2 50 1.0 54,000 5
Streak SRM 4 25 1.0 54,000 10
Streak SRM 6 15 1.0 54,000 15
SLRM 5 24 1.0 60,000 11
SLRM 10 12 1.0 60,000 22
SLRM 15 8 1.0 60,000 32
SLRM 20 6 1.0 60,000 43
# Type Ammo Tons Cost BV
Flamer 20 1.0 1,000 1
Plasma Cannon 10 1.0 1,000 1
# Type Ammo Tons Cost BV
Arrow IV (High Explosive) 5 1.0 10,000 11
Arrow IV (Homing) 5 1.0 10,000 11
Long Tom 5 1.0 10,000 11
Sniper 10 1.0 6,000 5
Thumper 20 1.0 4,500 3
# Type Ammo Tons Cost BV
AMS 24 1.0 2,000 11

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Available Critical Slots

H | 1 CT | 2 LT | 12 RT | 12 LA | 8 RA | 8LL | 2 RL | 2

Warrior, History, Usages, Notes

Name:   Affiliation:

Gunnery Skill:   Piloting Skill:   Race:   Auto Eject:

Era:

Player's Name:    Miniature:

0.0 left of 0.0 Tons | 0 of 0 Crits | 0 C-bills | 0 BV | 2 Max Heat | 0 Max Dmg | 0.00 Dmg/Ton | 0 Defensive BV | 0 Offensive BV

Defensive Battle Rating
Armor0
Internal0
Gyro0
Equipment0
Ammo/GR0
Move Factor0
Offensive Battle Rating
Heat Efficiency0
Weapons Heat0
Equipment0
Weapons0
Tonnage0
Speed Factor0
Developed By Solipsistic Software.
From An Original Concept By March Twenty Productions.
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